Wednesday, July 8, 2009

concept art week

I've mentioned to a couple people that I'm concentrating on my concept art this week, though I'm studying a bunch of "The Art of..." books most of my original concepts are geared towards either my comic or my (prepare for the geekiness) game design ideas. One idea came after hearing about the sucky dragon-oriented game "Lair" and thinking about how I'd design a Dragon Slayer-type game if I could.

The sketch above is my idea for the protagonist for such a game. I wanted someone relatable and not overly powered. Rather than being a big strong knight in shining armor slashing away, you'd be a short, scrappy peasant boy climbing onto dragons' backs and finding strategies for beating them (heavy "Shadow of the Colossus" influence here). The character has a youthful look, loose hair for flapping in the breeze, big hands, feet and ears to give him more of a monkey-ish look (back to the climbing around part) and he's visibly burdened by all the various gear the typical fantasy hero sports (shield, sword, dagger, satchel, and in his case... a retractable clockwork grappling hook)

That last part is a mixed inspiration from steampunk, Rorsache's grappling hook from Watchmen and the clockwork weaponary of Fable 2, but really it's just a gameplay device to add depth to combat strategy and ways to quickly get onto the dragon's body.

I'm going to try to do some more concept art by the end of the week and add it on here. Maybe some more game-related stuff, maybe some concept work from my comics.

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