Thursday, December 31, 2009

Boy <3 Robot

I've been done with this comic for a while now but I just recently resized it for web viewing. This is my contribution to a wonderful CCS collaborative anthology comic called "Automatons in Love"

Props to my partners in crime: Jesse D, Carol and Kevin.
"Boy <3 Robot" Part 1




"Boy <3 Robot" Part 2




Thursday, November 26, 2009

finally FINALLY updating...

Hey Everyone,
Sorry I haven't updated this thing in forever, but I had a good excuse: I've been busy at my first year at the Center for Cartoon Studies and spending all my time drawing my butt off! I did some scans of the art and minicomics I've produced since I got here, but I'll just start with the most recent one.

This is for an assignment called "Bibliomancy" in which we create a story from 3 or 4 randomly chosen images/words, hopefully that the overall weirdness of it... enjoy!

Cover:


Page 1:

Page 2:


Page 3:


Page 4:


Filler Page:

Wednesday, September 2, 2009

my car is now cool




I'm too tired to think of anything clever to say in this post, so I hope the pictures will speak for themselves. yes, this is my car and I painted it myself.

Monday, August 24, 2009

gene simmons


I got this idea for gene simmons taking communion and thought it would be a funny single panel gag. I rushed it out as a warm up drawing, but if it gets a few chuckles I may go back and redraw it. Yes, the latin words are mixed up and inaccurate.

Friday, July 31, 2009

Pilgrimage Page 22

smaller resized pixel format(below)

larger standard size

Here's the latest page and the last one I'm doing before the CCS Summer Cartooning Workshop (during which I'll be working on a short story comic).

I'm posting it twice to experiment with how different sizes look on my Blog, I may take one down in a bit.

Friday, July 17, 2009

"Pilgrimage" Page 21


*phew* new page done, and it's also the first page of the next scene in my webcomic which will feature less visual storytelling and more actual dialog.... so get ready for my terrible writing!

Joking aside, I think my writing is one of the weakest areas of my work so it's hard to put my text-heavy pages out there. But you learn by doing so here they be. As always, input is most welcome.

Thursday, July 9, 2009

captain's cabin concept


More concept art, this time for the scene after next in my webcomic. it's a conversation between Hallow and a mentor-like figure to him by the name of Captain Gustavis. He's old, retired and now lives on the top of a hill on the island in his permanently grounded ship. The whole thing is upsidedown so the hull is the roof (top sketch) and the captain's quarters are the living room(bottom sketch). I'm sure I'll find ways to change it before I do the final pages but I'm pretty happy with these early concepts.

dragon concept cont.


Here's my follow up to my last post about game concept art. I've been really influenced from recent gaming trends building relationships with constant game companions like Argo from Shadow of the Colossus, Elika from Prince of Persia or the dog from Fable 2. I think introducing a virtual companion in a solitary activity like single player gaming really does a lot to bring you into the game and opens up tons of possibilities for emotionally resonant storytelling.

So in that train of thought I brainstormed a dragon companion for my Dragon Slayer game idea. As a contrast to more menacing Dragons which appear very scaly, reptilian or bat-like and lanky, I've visually geared this character to be something both beastly and approachable. I drew some inspiration from characters from films like Falco from the Neverending story or Ludo from Labyrinth, but ultimately the heart of the character lies in man's best friend, Dogs. Specially, bulldogs. As a breed they capture that combination of stout sturdy toughness with lovable personality. For the wings I wanted something more noble than the ominous bat-wings so I drew from eagles. The tail, instead of ending in a stinger or serpentine tip, is a big club like a Glyptodon (prehistoric mammal) which serves as both a gameplay tool and to make the character seem tough but not vicious (in the spectrum of violence, pounding seems less dastardly than cutting).

My only concern is how the sketch "reads" to someone not as familiar with the characters as I am. Anyways, that's enough blabbing for now.

Wednesday, July 8, 2009

concept art week


I've mentioned to a couple people that I'm concentrating on my concept art this week, though I'm studying a bunch of "The Art of..." books most of my original concepts are geared towards either my comic or my (prepare for the geekiness) game design ideas. One idea came after hearing about the sucky dragon-oriented game "Lair" and thinking about how I'd design a Dragon Slayer-type game if I could.

The sketch above is my idea for the protagonist for such a game. I wanted someone relatable and not overly powered. Rather than being a big strong knight in shining armor slashing away, you'd be a short, scrappy peasant boy climbing onto dragons' backs and finding strategies for beating them (heavy "Shadow of the Colossus" influence here). The character has a youthful look, loose hair for flapping in the breeze, big hands, feet and ears to give him more of a monkey-ish look (back to the climbing around part) and he's visibly burdened by all the various gear the typical fantasy hero sports (shield, sword, dagger, satchel, and in his case... a retractable clockwork grappling hook)

That last part is a mixed inspiration from steampunk, Rorsache's grappling hook from Watchmen and the clockwork weaponary of Fable 2, but really it's just a gameplay device to add depth to combat strategy and ways to quickly get onto the dragon's body.


I'm going to try to do some more concept art by the end of the week and add it on here. Maybe some more game-related stuff, maybe some concept work from my comics.

Wednesday, June 24, 2009

Pilgrimage pg 20

Page 20


here's the latest page in my webcomic, the first one inked with the oh-so-wonderful Pentel Pocket Brushpen (*swoons*) and probably one of my more complex scene transitions and landscape shots. I've got such tunnel-vision with this comic that for all I know the narrative is totally incomprehensible, this is where you come in, dear reader, if you'd like to share your two cents on what's clear or unclear, I'm always interested in feedback.

Tuesday, June 9, 2009

accepted into the center for cartoon studies

I just realized that after being so excited about my acceptance to The Center for Cartoon Studies, I didn't mention it on here. Well I got in!!! If you're one of the people I talked to about this while still waiting to hear back applying then you know how much I had invested in this. If you're curious about the school you should check it out, they have a very approachable website:

www.cartoonstudies.org

I attend this fall, I'm so psyched!!! :D

caricature flyer

This post will earn the immediate derision of my friends Dac and Katie who have seen me go through so many versions of my business card and caricature flyer... but I don't care, I'm totally onto something this time!

I agonized over my first flyer trying to get it just right, but only now do I realize the major problems with it: namely, it doesn't "read" well from a distance (everything is small, cramped and it doesn't use contrast well) and there's nothing innately fun about it. So here's the old one...

For my new one it's still just in the very rough sketch stage, but I've eliminated the photo of me, created a more outrageous and whimsical caricature of myself shouting, and cut out most of my blabbing so it just tells the reader the keywords: CARICATURE/PARTY/FREE


...the more i look at it the more i think i drew myself like TOTORO, props if you get that reference.

Friday, June 5, 2009

Application comic for The Center for Cartoon Studies

The Center for Cartoon Studies has a wonderful and strange application process. Part of the required portfolio is a 2-3 page comic that includes: the applicant, a robot, a snowman and a piece of fruit. Here's what I came up with in my demented imagination...

pg1


pg2


pg3

Thursday, June 4, 2009

"Pilrgimage" Scene 3 (most of it)

Page 15


Page 16


Page 17


Page 18 (unfinished)


The last page in this post and second to last of this scene shows my page "in process", most of the pencils down, just me lazily putting off the last of the inking. oi
...it probably breaks the reading flow to keep the unfinished page 18 in here, but I like to show the before and after of penciling and inking to those unfamiliar with the process.

Page 18 (finished)


Page 19

bridge sketch


this is just a quick sketch that i did while i went for a walk today. while i was out i got a random heckle from some guy passing by in a car. of course all i could get was "*mumble mumble mumble* ...suck!"

I really like the structure of this bridge for some reason. It engages the space and it's easy to imagine someone hanging out along the lower ends where the railing are and looking into the river. small town details like that I hope will help one of my future comic projects.

sketchbook dragons


the main reason I dont share my sketchbook stuff is, despite how much I enjoy it, my scribbly sketches are practically illegible to anyone but me. maybe i'll go over them in ink sometime...

anywho... dragons!